An alien face, slowly emerging out of the nothingness.
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Affichage des articles dont le libellé est modeling. Afficher tous les articles
Affichage des articles dont le libellé est modeling. Afficher tous les articles
jeudi 15 septembre 2016
mardi 13 octobre 2015
Stag - the heavy version
Libellés :
3D,
art,
art nouveau,
CG,
Character,
Characters,
Concept art,
design,
figurine,
mecha,
modeling,
personnages,
sculpting,
sculpture
mercredi 30 septembre 2015
Cervos Dei
Oh deer, it's a stag! Another art nouveau mecha from the Machina Dei series,
It's a lightweight variation, but there's a heavier armor version coming as well.
I wanted to keep leg structure human-like, not deer-like,
but add something to that feet that reminds me of the hooves:
Libellés :
3D,
art,
art nouveau,
baroque,
CG,
Character,
Characters,
concepts,
design,
figurine,
mecha,
modeling,
personnages,
sculpting
jeudi 17 septembre 2015
mercredi 9 septembre 2015
jeudi 6 août 2015
mardi 21 juillet 2015
dimanche 19 avril 2015
Unity
Some of the Modeling and texturing work I did on Assassin's Creed Unity title.
The lady is the cook working in Arno's manor.
The armor-statue is also situated in the mannor and is upgraded when you do specific actions within the game.
Libellés :
3D,
assassin's creed,
Characters,
modeling,
sculpting,
unity
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