2016 was fun, not quite as efficient as I hoped it would be in terms of personnal art, I have tones of unfinished "left-overs" I'll probably never deal with...I'm still happy with some of the stuff I made. Let's make some plans for the next year to come!
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Affichage des articles dont le libellé est sculpting. Afficher tous les articles
Affichage des articles dont le libellé est sculpting. Afficher tous les articles
jeudi 29 décembre 2016
Bye-bye 2016!
Libellés :
2016,
3d modeling,
Characters,
drawing,
Photoshop,
sculpting,
sculpture,
zbrush
lundi 26 décembre 2016
Unicorn!
I've been sketching silly canrtoony unicorn designs and decided
to model one in 3d, for the kicks and for the sake of the challenge.
Modeling my own designs without making any changes to those
in the process can be quite frustrating, but it was definetly fun.
mardi 23 août 2016
Ancient king
A new decorative bust sculpt:
And more realistic-ish face sculpting practice!
More shots of the face:
Libellés :
3D,
3d modeling,
baroque,
bleuacide,
bust,
Character,
digital art,
face,
personnages,
portrait,
sculpting,
sculpture,
zbrush
lundi 6 juin 2016
Arrows and Thorns
A random face sculpt from imagination, and a lot of ancient greek/roman/christian inspiration, with a touch of baroque. I tend to do those minimalistic white-on-white renders because it reminds me of an exposition of Rodin's statues I visited. A small white room filled with the gorgeous transluscency of bodies and faces made of white marble. I can't compare to Rodin of course, but it's a kind of feeling I'd like to convey in my work.
Space kitty
Libellés :
3d modeling,
art,
cartoon,
chibi,
manga,
mecha,
sculpting,
sculpture,
space suit,
zbrush
dimanche 28 février 2016
Owners and Wonders
At the beginning of 2016 I've decided to take a lineup of 8 original characters of mine and sculpt their busts, aiming for a rather stylized, almost cartoon feel. Here's the result:
-Oblivion-
-Onyx-
-Opium-
-Oracle-
-Orchid-
-Orion-
-Orphan-
-Osiris-

Libellés :
3D,
3d modeling,
bust,
Characters,
Concept art,
concepts,
digital art,
face,
personnages,
portrait,
sculpting,
sculpture,
zbrush
lundi 4 janvier 2016
Bye-bye 2015!
2015 was one fine year, I've tried to spend my time equally on 2D and 3D art, here's what the result looks like:
Let's all have fun in 2016!
Libellés :
2015,
3D,
3d modeling,
dessin,
painting,
peinture,
personnages,
Photoshop,
sculpting,
sculpture
mercredi 4 novembre 2015
Zombie time
I was only working on a generic head sculpt, and suddenly it turned into a zombie.
Quick polypaint:
You can see more skin detail in Zbrush although the lighting is aweful:
Libellés :
3D,
3d modeling,
CG,
Characters,
concepts,
digital art,
sculpting,
sculpture,
zombie
dimanche 25 octobre 2015
Vile Lizard
Libellés :
3D,
3d modeling,
Concept art,
creature,
creatures,
design,
digital art,
sculpting,
sculpture,
zbrush
mardi 13 octobre 2015
Stag - the heavy version
Libellés :
3D,
art,
art nouveau,
CG,
Character,
Characters,
Concept art,
design,
figurine,
mecha,
modeling,
personnages,
sculpting,
sculpture
mercredi 30 septembre 2015
Cervos Dei
Oh deer, it's a stag! Another art nouveau mecha from the Machina Dei series,
It's a lightweight variation, but there's a heavier armor version coming as well.
I wanted to keep leg structure human-like, not deer-like,
but add something to that feet that reminds me of the hooves:
Libellés :
3D,
art,
art nouveau,
baroque,
CG,
Character,
Characters,
concepts,
design,
figurine,
mecha,
modeling,
personnages,
sculpting
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